
So...........................
We conducted a lot of experiments (physically) consulted some experts and finally was able to find out a proper way of implementing the physics in three.js. Read on.......
1. What is a lens??? A lens is basically a part of a sphere
2. What is the radius of curvature of a lens???
It is the radius of the sphere of which, it is a part.
3. What is the refractive index (u) of a lens.
In optics the refractive index (or...
Tuesday, March 20, 2012
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virtual labs - 1
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Follow the link and watch a very basic fluid simulation in Blender 2.5
This actually works with all the 3 particle effects viz - domain, fluid and an obstacle.
Check ...
Saturday, March 10, 2012
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blender_animaitons
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This is my first try on fluid simulation in Blender 2.5...
More to come as my hands on animation is getting wet ...
Saturday, March 10, 2012
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blender_images
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The involvement in the project has been minimal in the past 3 to 4 months due to other engagements. And a glance over the development shows nil in the GLGE lighting features. That precisely has put us off on continuing with the framework.
A new choice has been "three.js" which gives marvellous results with lighting. Inspite of a small array of glitches and lacks, this poses to be a good platform for the virtual labs to base itself. So from here on in, three.js takes up the coding area in the ...
Saturday, March 3, 2012
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virtual labs - 1
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