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Opening the lens' true being.....

So........................... We conducted a lot of experiments (physically) consulted some experts and finally was able to find out a proper way of implementing the physics in three.js. Read on....... 1. What is a lens??? A lens is basically a part of a sphere 2. What is the radius of curvature of a lens??? It is the radius of the sphere of which, it is a part. 3. What is the refractive index (u) of a lens. In optics the refractive index (or...
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A sample fluid simulation test in blender 2.5....

Follow the link and watch a very basic fluid simulation in Blender 2.5 This actually works with all the 3 particle effects viz - domain, fluid and an obstacle. Check ...
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A deformed ice cube in Blender 2.5

This is my first try on fluid simulation in Blender 2.5... More to come as my hands on animation is getting wet ...
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Change in framework

The involvement in the project has been minimal in the past 3 to 4 months due to other engagements. And a glance over the development shows nil in the GLGE lighting features. That precisely has put us off on continuing with the framework. A new choice has been "three.js" which gives marvellous results with lighting. Inspite of a small array of glitches and lacks, this poses to be a good platform for the virtual labs to base itself. So from here on in, three.js takes up the coding area in the ...
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