The paper has been prepared but, the whole idea of cube mapping came from this link http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.html
Will it be possible to merge that paper along with the info given in this link, or should I follow this pattern including the code used??? :( Mind boggling...............
Sunday, April 22, 2012
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virtual labs - 1
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So, Have prepared the first draft of the paper about the virtual lab project. The project will be titled "A convex lens using dynamic cube mapping in three.js".&nbs...
Sunday, April 22, 2012
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virtual labs - 1
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Some findings
1. In the refraction texture we define, the variable called refractionratio of the material is actually the (refractive index of air/ refractive index of lens).
2. Then if we increase refractive index, refractionratio decreases. When refractionratio increases, the focal length also increases. So the behaviour of the lens and the refraction ratio is in accordance with the real world and the lens makers formula.
3. We can use any material with refractive index > 1 and we would get...
Thursday, April 19, 2012
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virtual labs - 1
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So here is what I have done so far with the lab and am stuck here thinking hard....
Features available
1. A proper environment to move about
2. An optic bench that has a scale to measure the values
3. The freedom to move the object and image pins along the optic bench using the slider in HTML
4. A lens that has dynamic cube mapping feature
5. Three modes
5.1 Prepare mode - You can see the whole room and make arrangement for the experiment
5.2 Inspect mode - Keeps the camera in position to...
Saturday, April 14, 2012
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virtual labs - 1
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