So am thinking of making a game, using WebGL, I call it 'Cool the globe'.
It is about global warming, how to stop it The means the game will be adopting is tree plantation. Dah....
So the game focuses on a boy, who thinks of stopping global warming by planting trees. But it is not easy. There are obstacles. He(You, ofcourse) has to chose the best way possible to do it.
The player will be provided with a plot of land with nearly 24(for now) pieces of land. In each piece, it is possible to plant a tree. Each plant will grow, if watered, to become a tree going through 4 stages of its life, and finally will give fruits. These fruits will have to be sold to make money. Initially there will be 6 trees, so thats initial investment. Once we get the money we can buy new seeds and the final aim is as the timer ends, the global warming meter should be below half its level.
Now its not easy to grow trees. There are always the inevitable bad guys. Random people will come and cut down the trees. So we can avoid them by either bribing them(Time saving, money spending) or convinve them to not cut the trees(Money saving, time spending). The choice is yours.
The number of trees is inversely proportional to the amount of global warming the meter shows.
So the game is all about managing, time and money to achieve a balance in global warming :)
Cheers
It is about global warming, how to stop it The means the game will be adopting is tree plantation. Dah....
So the game focuses on a boy, who thinks of stopping global warming by planting trees. But it is not easy. There are obstacles. He(You, ofcourse) has to chose the best way possible to do it.
The player will be provided with a plot of land with nearly 24(for now) pieces of land. In each piece, it is possible to plant a tree. Each plant will grow, if watered, to become a tree going through 4 stages of its life, and finally will give fruits. These fruits will have to be sold to make money. Initially there will be 6 trees, so thats initial investment. Once we get the money we can buy new seeds and the final aim is as the timer ends, the global warming meter should be below half its level.
Now its not easy to grow trees. There are always the inevitable bad guys. Random people will come and cut down the trees. So we can avoid them by either bribing them(Time saving, money spending) or convinve them to not cut the trees(Money saving, time spending). The choice is yours.
The number of trees is inversely proportional to the amount of global warming the meter shows.
So the game is all about managing, time and money to achieve a balance in global warming :)
Cheers
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Labels:
Cool the globe
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26/9/2011
Finally was able to get the proper light setting and effects we wanted. Modelled a light source, and got a spot light on the screen. Here is a sample image
The current setting is without the use of a lens. Not sure whether the physics involved in refraction is already added in GLGE, otherwise will have to add it. Excited!!!!
Monday, September 26, 2011
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virtual labs - 1
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6/9/2011
So finally was able to test the support for GLGE’s collada import support.
This is what we did-
- Downloaded GLGE from the official website - http://www.glge.org/
- When unzipped it contained a folder named samples.
- It had many sample GLGE projects that was a very good point to start our capability testing.
- At the moment we are concerned about the support for import of 3d models.
- To test it we-
o Created a sample web project in NetBeans IDE.
o Copied the whole GLGE folder into the \Web folder in the projects folder.
o In the NetBeans IDE projects pane, browsed for the samples\collada folder and ran the index.html file.
o Wallah!!!
Some observations
· If the whole GLGE folder was not copied, it would not work because in the folder there are many necessary files without which the collada import would not have worked.
· The index.html has to be run on a server, I used ‘glassfish’. We are using the server because the html file is using external ‘.dae’ files.
· Tested on both firefox 5 and chorme 13.
· Currently there is a small lag expecially during loading.
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virtual labs - 1
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The virtual labs are going to provide a 3D physics lab environment where any user can perform experiments.
The technology to be used is WebGL and the library used is GLGE. GLGE allows the use of collada import. So inorder to model the apparatus and the room, it is sufficient to model it in a 3D modelling tool like blender or 3ds max and export as collada. Then GLGE provides the functionality of importing collada.
Check this out
http://amrita.vlab.co.in/?sub=1
We are trying to replicate some of the experiments in this, but the difference would be that we provide 3D. ;)
So i guess we can start off :)
The technology to be used is WebGL and the library used is GLGE. GLGE allows the use of collada import. So inorder to model the apparatus and the room, it is sufficient to model it in a 3D modelling tool like blender or 3ds max and export as collada. Then GLGE provides the functionality of importing collada.
Check this out
http://amrita.vlab.co.in/?sub=1
We are trying to replicate some of the experiments in this, but the difference would be that we provide 3D. ;)
So i guess we can start off :)
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virtual labs - 1
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